| :::::::::::::::: | Anne Hong | ||||
| :::::::::::::::: | NYU | Tisch School | ITP | ||||
| :::::::::::::::: | MPS Candidate-2007 | ||||
| :::::::::::::::: | studio@annehong.com | ||||
| :::::::::::::::: | Wearable Technologies | ||||
| Ochie Cube and Screen-based Game Development | |||||
Here are some sketches of developing the Ochie character. Some other influences are Tokidoki illustrations, Sanrio characters, Pucca, and Bleach's Kon.
The concept for the Ochie box is a secret communal box that will allow the bracelets to have access to it. It will also let both "sisters" know who was the last person to access it. In the end, I wanted to express "magic."
The Future of the Ochie Game I would like to explore the possibilities of creating a screen-based game by embedding a flash card that would link to a computer through a USB port or television via RCA cable. Thinking about the context of space, this game may live on a television screen, since the computer/office space implies rigidity and work. Hopefully, the media card will convey emotion/mood of Ochie using color and light. The flash card would illuminate using color to communicate his needs and wants. It will be a game that will allow the girl to nurture Ochie, and Ochie would react by changing light colors. For example, pink may convey love or blue may communicate that Ochie was satisfied with his meal, and no color or light would mean he was asleep. Inspired by Bit Man Video Bulb (Ryota Kuwakubo), Tomagatchi, Nintendog, and The Sims, all appealing to girls.
Technologies available:
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