::::::::::::::::   Anne Hong    
::::::::::::::::   NYU | Tisch School | ITP  
::::::::::::::::   MPS Candidate-2007
::::::::::::::::   info@annehong.com Research: Kids At Play
::::::::::::::::   Toy Design Workshop  
     

Viviana Espinoza
Myra Einstein
Robert Faludi
Anne Hong
Chris Kairalla

         
       

Venues
Superhero Supply Store
Brooklyn Playground
Brooklyn Schoolyard
Manhattan Playground
FAO Schwarz
Connecticut Schoolyard
Manhattan Apartment

Themes
Physicality
Emotional attachment
Social interaction
Adult emulation
Imaginative play
Platform knowledge
Task switching
Venue

Physicality
Whole body
Large and small actions
High levels of energy & endurance
Even during video games


Emotional Attachment
Meaningful sources
Surrogate value
Protective and curatorial activities
Collections

Social Interaction
Difference between group and individual play
High levels of interaction in almost all activities

Adult Emulation
Many adult objects are desirable toys
Cars, video games, parenting, music, dance, construction
Focus on acquisition and collection
Multi-tasking

Imaginative Play
Frequent combination of imaginative and physical play
More abstraction in older children
More imaginative play in private venues
Toys frequently repurposed to suit fantasy

Platform Knowledge
Very deep and detailed knowledge of back-story, category members, options, accessories, status components
Collectibles

Task Switching
Fast shift of focus between activities
Several activities at once
Toys frequently repurposed
Platforms frequently combined
No toy is an island

Venue
Outdoors is broader and physical
Lots of running and screaming outside
Less toy selection
Group social activity

Indoors is more imaginative
Play sessions somewhat longer
Many toys available
Dyads (two people) and alone