NYU | Tisch School | ITP  
    MPS Candidate-2007  
    studio@annehong.com  
    Networked Objects  
   

Networked Multi-Player Pong Game Console

         
       

My networked multi-player pong game were a pair of gloves. Each glove controlled the pong paddle in the opposite direction. I wanted to recreate the gesture of hitting the pong ball in between the hands. For instance, the right hand squeezed would throw the ball to the left side of the screen, and vice versa for the left hand. Each glove would act as a handle.

I started with an analog pot to estimate the range in order to change the direction. When the user turns the knob of the analog pot clockwise, the ball moves in the right direction, and when the knob is turned counter-clockwise the pong ball moves towards the left. The problem with this sensor is that the user doesn't have that much control over the pong paddle. It was difficult to change directions because there was a slight delay.

The next two sensors I experimented with were flex sensors. I had to experiment with using a bigger resistor for more control. Right after that worked, I was able to figure out how to use these sensors in an effective way. In my interactive puppet project, the flex sensor was giving me a small range for an on-off switch. I used a stocking as a mit to control the flex sensor, but it was more difficult to control. I then decided to sew these sensors into the middle finger of the glove, so that there wasn't too much give. In reality, I think a manufacturer would build the final prototype with conductive fabrics and thread.

When I told people outside of ITP about this console, I received one bit of criticism. This user thought that the right glove should move the ball in to the right. I'm not sure if this was a cultural difference, but I considered the awkward of that gesture. It would be as if the back of the hand would hit the ball, rather than the palm. If I were to create a second prototype, I would ask that question frequently during user testing. Overall, I was satisfied with the speed of the controller.