::::::::::::::::   Anne Hong    
::::::::::::::::   NYU | Tisch School | ITP  
::::::::::::::::   MPS Candidate-2007
::::::::::::::::   studio@annehong.com Final Project Proposal
::::::::::::::::   Live Image Processing  
     

I was inspired by Stephen Schaum's project exploring the algorithm patterns and Yugo Nakumura's dynamic experimentations with sequential matrices. In his research, he maps a series of points taken from a two-dimensional space, frame-by-frame, into a three-dimensional space. Then he prototyped a three-dimensional sculpture, using the three-dimensional printer. Rather than print these patterns, I would like to experiment with making a string sculpture or doing something screen-based, exhibiting the matrices and node connections.

Simulation of Stephen Schaum's work:


Yugo Nakumura:

 

 

 

 


       

An algorithm is a procedure (a finite set of well-defined instructions) for accomplishing some task which, given an initial state, will terminate in a defined end-state (http://en.wikipedia.org/wiki/Algorithm).

al·go·rithm n
1. a logical step-by-step procedure for solving a mathematical problem in a finite number of steps, often involving repetition of the same basic operation
2. a logical sequence of steps for solving a problem, often written out as a flow chart, that can be translated into a computer program

Encarta® World English Dictionary © 1999 Microsoft Corporation.